Dungeons & Dragons Dungeon Master’s Guide
(Core Rulebook 2 of 3 for the D&D Roleplaying Game) (D&D Core Rulebook)
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book.
The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players– how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures–to run Dungeons & Dragons games and fill them with characters and stories. – The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book helped inspire your decisions and keep the game flowing smoothly. – In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative–and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease.
Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!